![]() despite each next piece of machinery being used for completely different purposes, it was weaved in a way which still made each machine more useful than the last.ģ. every new piece of machinery you were working towards was built differently, had a very different appearance, fulfilled a unique purpose, and was progressively more complicated to craft. ![]() each new piece of technology felt accomplishing and like the natural progression to the next step. it also directly rewarded the player for doing so, in a way that was time efficient.Ģ. ![]() it expanded on the idea of maceration in an intuitive way which was relevant to its own machinery. without dragging it on too long, i'll quickly list the reasons i thought it was good here:ġ. combined with IC's wiring system and machinery, gregtech took it to the next level and created more complex machinery that provided a lot of endgame content which was geared towards having creative mode amounts of resources in survival. To give you a bit of context, i first found out about gregtech back when equivalent exchange was the big mod(lol), and at the time i thought gregtech was genius(the version i first found was 4). i've been around since alpha, i've seen the best and the worst this game has to offer. Hi, i'm a game designer and a long time player and terrorizer of minecraft.
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